--------------------------------------------------------------- *************************************************************** Map Name: "All That Devides" DM level for Quake 2 by Shon Shaffer "Maric" Files: marics_ctf1.zip /marics_ctf1.bsp /marics_ctf1.txt/ Contact: s-shaffer@home.com Version:7-7-00 ***FIXED 9-20-00**** *************************************************************** --------------------------------------------------------------- Additional Credit* * I have to give the bulk of the credit to the makers of TREAD, its an absolutely great program due to its accessibility and ease of use. * ID Software, of course, for Quake 2. * RUST- for the plethora of info provided : http://www.gamedesign.net * Thnx to J who lets me test every map on him =) oh yeah and my nephew "Mox" and my pals in clan Goth clan. * Huge thanx go to these guys whos map "JumpBeach" and freely shared info about how to make the jump pads work and made their use for me possible : Monsto Brukes, MrHyde, Scampie : http://tarot.telefragged.com/ryo i can't thank them enough. *GAMEPLAY INFO* Single Player : nah Deathmatch : well, actually no CTF : Yeah baby! this is my first try for ctf goodness Cooperative : nope Difficulty Settings: nope Base System: Celeron 333-not oc'd /128 RAM /Voodoo2 Blackmajic Player load : I am thinking 6-14 is about right * i am no good at makin bot routes, the Erasers i use don't like the jump pads anyway but if you (read whoever) can make and send me a good one i'd be indebted =) * *BUILD INFO* Build Time: 12 hours Utilities Used: *Tread *more Tread *and even more Tread, it has it all. Build Machine(s): same as above Final Compile Machine: " " " QBSP3 : 28 secs. QVIS3 : 35 secs. QRAD3 : 495 secs. Known Bugs: a couple strange light anomolies a a minor HOM or two =(. *INSTALLATION* if you got this zip file intact just aim this puppy at your baseq2 folder and let go. *NOTES* This is my first ctf map, I made the bases symetrical as well as weapon and powerup placement. The jump pads may speed things up a bit and give it a little Q3-ish feel but I hope not too much (i hate how "bouncy" it plays for ctf). The speeds are high in places but overall seem reasonable for todays rigs. I mostly wanted to create a map without all the "snags" and doors that just seem to hinder movement. Most corners are curves and allow some very smoth travel all lights are recessed so no snagging on those either. I had MatchMod Railwars in mind when i made this map. OH YEAH please let me know what you think good or bad, i'm not overly sensitive either just go easy with the harsh language, remember we live in a "society".. *COPYRIGHT/PERMISSIONS* "marics_ctf1 & "All That Devides" is Copyright (c) 2000 by Shon M. Shaffer Quake 2 is Copyright (c) 1997 by ID Software Inc. All rights reserved. The Quake 2 logo and likenesses are trademarks of ID Software Inc. All artwork including 3D models, textures, and skins is the exclusive property of ID software. You may distribute this map on the internet, on a network or other electronic medium where it can be obtained for FREE, i strongly urge you to pass along this text file so that folks can see the time i put into typing it. That said just don't put it on any Cd for distribution without first informing me at s-shaffer@home.com Please don't use this map as a base for building other maps likewise : You may NOT convert this .bsp file into a .map file or reverse engineer it in any way. If you get this far, you know, i really don't care what you do with the map as long as you have fun with it and don't claim it as your own if your not me of course. NOT that i think that it is good enough for others to want to claim anyhow. Thanx : Maric